Shadow of Mogg
A downloadable game
Shadow of Mogg is a post-apocalyptic roleplaying game set in the London underground following a catastrophic occurrence known only as ‘the event’. It uses a simple d6 system combined with group and voting resolution mechanics with a focus on survival, old school tunnel crawling and resource management.
Players take the role of mostly ordinary members of the British public, whether the oppressed proletariat, a humble baker, a nurse, a firefighter, a time traveller or the Chief Executive of RBS as they eke out survival in an underground society turned inward against itself.
The game explores the ramifications of mob rule democracy, the frailty of hope and the banality of evil, also you can play as Candle Stick Maker!
Shadow of Mogg Contains…
- A full 90 page RPG ruleset for running collaborative games within the London Underground world of Shadow of Mogg, presented in an A5 zine booklet.
- Unique voting and group resolution mechanics testing the limits of democracy.
- 37 game classes conveying the breadth of depths of contemporary British society.
- 36 custom designed random tunnel events.
- Traditional tunnel crawling procedure for exploring the London Underground.
- Game map of the london underground following ‘The Event’.
- Tools to generate events, npcs, underground station locations and encounters.
- Rules for managing group resources as well as group anxiety.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Panny |
Genre | Role Playing |
Tags | london, Post-apocalyptic, Tabletop |
Purchase
In order to download this game you must purchase it at or above the minimum price of $10.99 USD. You will get access to the following files:
Comments
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Hi from France,
Just to tell you i played my 1st game total solo, without GM and another Pcs. I managed a party of 3 and... they now all run in screaming in the tunnels :D
I really liked to play and i'll do it again asap ;)
That's awesome, I had never imagined the game as a solo one but I'm delighted you were able to take it and play it like that. How did you find the core mechanics worked?
héhé, i choosed a main character who make proposition and roll a D6 to see how the others vote. 1-2: refuse, 3-4: abstension, 5-6:OK ! after, i confess it was to easier to consider that if the proposition was accepted, the other PCs play with all their stats die. play like that is a little "mechanical" but interesting because it creates story. i played in the future of my solo campaign of Seekers Beyond the Shroud. so, my PCs were looking in the tunnels for an access to the Omphalos they finally never found ^^